<?xml version="1.0" encoding="UTF-8"?>
<events>
  <event>
    <city>San Francisco</city>
    <country>USA</country>
    <end-on type="date">2008-06-21</end-on>
    <full-description>Our four-day Practicum is an intensive, hands-on workshop led by senior Cooper designers. We&#8217;ll show you how to:

    * Identify and address business issues
    * Plan and conduct user research to uncover user goals and mental models
    * Turn user data into a set of personas that guide (and sell!) the design
    * Use scenarios and goals to identify and prioritize requirements
    * Apply scenarios, principles and patterns to define the right interaction framework
    * Apply these methods to everything from pie-in-the-sky innovation to minor product updates

As the foundation course in the Cooper U curriculum, the Interaction Design Practicum was created for usability and design practitioners, product managers, and anyone else who strives to fill the gap between a list of requirements and what actually gets built. 
_______________________________________

What attendees have said about this course:

"Highly recommended! Even as an experienced designer I both learned a lot and got a sanity check for the work I'm doing. I'm totally energized!"

"Well worth your time. Fills the large void between needs identification and construction."

"Inspirational, educational, fun. I'm leaving with a lot of tools, information, and confidence."

_______________________________________

Our new "Business of Innovation" course happens the following week on June 23-24.

If you can't attend this Practicum session, there's another July 22-25, followed by our two day Visual Interface Design and Communicating Design classes.
</full-description>
    <id type="integer">469</id>
    <region>CA</region>
    <short-description>Learn about personas and Goal-Directed Design from the people who invented them! This 4 day hands-on course is taught by senior Cooper designers. </short-description>
    <start-on type="date">2008-06-17</start-on>
    <title>Cooper U: Interaction Design Practicum</title>
    <virtual type="boolean">false</virtual>
    <website>http://www.cooper.com/services/training/ixd_practicum.html</website>
    <url>http://events.boxesandarrows.com/events/469</url>
    <logo-url>http://events.boxesandarrows.com/event/logo/469/logo_cooperU.gif</logo-url>
    <tag-string>cooper, cooper u, interaction design, personas, research</tag-string>
  </event>
  <event>
    <city>San Francisco</city>
    <country>USA</country>
    <end-on type="date">2008-06-25</end-on>
    <full-description>The Business of Innovation: Aligning Your Organization Through Design.
 
This new two day course is intended for all of you who have been working hard to help your organizations get the most out of design. We&#8217;ll cover the topics so many people have been asking us about, including:

Day one
-What makes products (and the companies that make them) successful
-How design provides a repeatable approach to innovation
-Why companies fail at innovation and design
-Assessing how well your organization has incorporated design
-Pros and cons of various organizational structures and processes for design and development
-Determining what roles, processes, and structures are right for your company
-New product definition vs. incremental innovation

Day two
-Principles and challenges in change management
-Being an effective leader of change
-Characteristics of successful change initiatives
-Developing a change plan and building consensus around it
-Identifying a demonstration project
-Identifying ways to measure your success
-Implementing a change plan and handling challenges along the way
-Maintaining design and innovation as core values

As in all Cooper U courses, we&#8217;ll provide plenty of content along with hands-on learning. We&#8217;ll be taking a business school approach, examining detailed case studies of what has and hasn&#8217;t worked for other organizations. We&#8217;ll also give you opportunities to apply what you&#8217;re learning to your own organization so you&#8217;ll have the beginnings of a plan to share when you go back to the office.

Instructors Kim Goodwin and Steve Calde will lead the course, which is limited to 20 people to ensure plenty of interaction.
</full-description>
    <id type="integer">468</id>
    <region>CA</region>
    <short-description>Incorporating design into your organization's structure, process, and culture is one of the best ways to ensure ongoing and effective innovation. Doing so is no small task; let Cooper show you how.</short-description>
    <start-on type="date">2008-06-23</start-on>
    <title>Cooper U: The Business of Innovation</title>
    <virtual type="boolean">false</virtual>
    <website>http://www.cooper.com/services/training/the_business_of_innovation.html</website>
    <url>http://events.boxesandarrows.com/events/468</url>
    <logo-url>http://events.boxesandarrows.com/event/logo/468/logo_cooperU.gif</logo-url>
    <tag-string>business, cooper, cooper u, innovation, organizational change</tag-string>
  </event>
  <event>
    <city>San Francisco</city>
    <country>USA</country>
    <end-on type="date">2008-07-26</end-on>
    <full-description>Our four-day Practicum is an intensive, hands-on workshop led by senior Cooper designers. We&#8217;ll show you how to:

    * Identify and address business issues
    * Plan and conduct user research to uncover user goals and mental models
    * Turn user data into a set of personas that guide (and sell!) the design
    * Use scenarios and goals to identify and prioritize requirements
    * Apply scenarios, principles and patterns to define the right interaction framework
    * Apply these methods to everything from pie-in-the-sky innovation to minor product updates

As the foundation course in the Cooper U curriculum, the Interaction Design Practicum was created for usability and design practitioners, product managers, and anyone else who strives to fill the gap between a list of requirements and what actually gets built. 
_______________________________________

What attendees have said about this course:

"Highly recommended! Even as an experienced designer I both learned a lot and got a sanity check for the work I'm doing. I'm totally energized!"

"Well worth your time. Fills the large void between needs identification and construction."

"Inspirational, educational, fun. I'm leaving with a lot of tools, information, and confidence."

_______________________________________

If you can stick around for a weekend in San Francisco, consider taking our two day Visual Interface Design and Communicating Design classes the following week.
</full-description>
    <id type="integer">470</id>
    <region>CA</region>
    <short-description>Learn about personas and Goal-Directed Design from the people who invented them! This 4 day hands-on course is taught by senior Cooper designers. </short-description>
    <start-on type="date">2008-07-22</start-on>
    <title>Cooper U: Interaction Design Practicum</title>
    <virtual type="boolean">false</virtual>
    <website>http://www.cooper.com/services/training/ixd_practicum.html</website>
    <url>http://events.boxesandarrows.com/events/470</url>
    <logo-url>http://events.boxesandarrows.com/event/logo/470/logo_cooperU.gif</logo-url>
    <tag-string>cooper, cooper u, interaction design, personas, research</tag-string>
  </event>
  <event>
    <city>San Francisco</city>
    <country>USA</country>
    <end-on type="date">2008-07-30</end-on>
    <full-description>Visual interface design combines detailed interaction design, screen layout, and branding to ensure that a well-conceived, well-behaved product is also a usable and desirable one. Doing visual interface design the Goal-Directed way helps ensure that decisions and evaluation are based on clear criteria, rather than subjective opinion.

This two-day workshop will teach you how to:

    * Use research and personas to guide visual choices and drive consensus
    * Use color, size, and other visual properties to clarify interaction and information
    * Create learnable, memorable icons
    * Adapt your corporate identity to a product or Web site
    * Apply visual design principles to multiple platforms
    * Manage the collaboration between interaction design and visual interface design
    * Develop a comprehensive visual system for consistent, easy application
    * Capture your work in a comprehensive visual style guide

After taking this course, interaction designers, programmers, and product managers will be better able to evaluate and discuss visual interface design. Practicing visual interface designers and graphic designers may find that the sections on brand and using visual properties to establish hierarchy are review.
______________________________________

Here's what attendees are saying:

"Take this course! There's really none like it."

"Excellent course. Good mix of theory and practical application."

"Intense and challenging--full of information that can be used in real life."
_______________________________________

Make the trip even more worthwhile! Our four-day Interaction Design Practicum is the previous week, and our two-day course on Communicating Design is the same week.

All Cooper U courses are taught by senior Cooper designers. Courses are limited to 20 people to ensure plenty of interaction.
</full-description>
    <id type="integer">471</id>
    <region>CA</region>
    <short-description>Learn how Goal-Directed visual interface design can ensure that a product is both usable and desirable, and that decisions and evaluation are based on clear criteria, rather than subjective opinion.</short-description>
    <start-on type="date">2008-07-28</start-on>
    <title>Cooper U: Visual Interface Design course</title>
    <virtual type="boolean">false</virtual>
    <website>http://www.cooper.com/services/training/visual_interface_design.html</website>
    <url>http://events.boxesandarrows.com/events/471</url>
    <logo-url>http://events.boxesandarrows.com/event/logo/471/logo_cooperU.gif</logo-url>
    <tag-string>cooper, cooper u, interface design, personas, visual design</tag-string>
  </event>
  <event>
    <city>San Francisco</city>
    <country>USA</country>
    <end-on type="date">2008-08-01</end-on>
    <full-description>Even the best design can't speak for itself. In our years of consulting at Cooper, we've learned that getting the design right is only part of the job. Let our experienced designers show you how to persuade stakeholders that your solution is the best way to satisfy customers and accomplish business goals. After that, we'll teach you how to document the expected form and behavior in enough detail that engineers can build it, QA can write test cases from it, and marketing and sales can start showing it to the world.

This two-day class will teach you effective ways to:

    * Target your communication for specific audiences
    * Communicate persuasively to build buy-in throughout the process
    * Present requirements and help stakeholders prioritize them
    * Describe an interaction framework and show your audience why it's good
    * Defend your design without being defensive
    * Create compelling User &amp; Domain Analysis documents
    * Construct a detailed specification that developers actually want to use
    * Get the most from your documentation time and effort
_______________________________________

Here's what attendees are saying:

"A logical and well thought-out approach to documenting the design and getting buy-in throughout the process."

"Awesome! I came away with concrete examples I can use and apply to our process right away."

_______________________________________

Make the most of your trip to San Francisco! Our two-day Visual Interface Design class is the same week, and our four-day Interaction Design Practicum is the week before.

All Cooper U courses are taught by senior Cooper designers. All are limited to 20 people to ensure plenty of interaction.
</full-description>
    <id type="integer">472</id>
    <region>CA</region>
    <short-description>Even the best design can't speak for itself. Good communication is essential to persuade stakeholders and guide engineers. This two-day course shows you how.</short-description>
    <start-on type="date">2008-07-30</start-on>
    <title>Cooper U: Communicating Design course</title>
    <virtual type="boolean">false</virtual>
    <website>http://www.cooper.com/services/training/communicating_design.html</website>
    <url>http://events.boxesandarrows.com/events/472</url>
    <logo-url>http://events.boxesandarrows.com/event/logo/472/logo_cooperU.gif</logo-url>
    <tag-string>communicating design, cooper, cooper u, documentation, interaction design, personas</tag-string>
  </event>
</events>
