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X-WR-CALNAME:Boxes and Arrows Events Calendar tagged "cooper"
BEGIN:VEVENT
DTSTART;VALUE=DATE:20061023
DTEND;VALUE=DATE:20061025
SUMMARY:Cooper U  |  Communicating Design
LOCATION:San Francisco\, California\, USA
DESCRIPTION:In our years of consulting at Cooper\, we've learned that getti
 ng the design\nright is only half the job\; the rest is getting it built. 
 Let our experienced design communicators show you how to persuade the stake
 holders that your solution is the best way to satisfy customers and accompl
 ish business goals. After that\, we'll teach you how to document the expect
 ed form and behavior in enough detail that programmers can build it\, QA ca
 n write test cases from it\, and marketing and sales can start showing it t
 o the world.\n\nWHO SHOULD ATTEND\nProduct planners\, developers\, marke
 ters\, usability professionals\, design practitioners\, and managers who ar
 e committed to creating a great customer experience.\n\nYOU WILL LEARN HO
 W TO:\n*Target your communication for specific audiences\n\n*Communicate
  persuasively to build buy-in throughout the design process\n\n*Present r
 equirements and help stakeholders prioritize them\n\n*Describe an interac
 tion framework and show your audience why it's good\n\n*Defend your desig
 n without being defensive\n\n*Create compelling User & Domain Analysis do
 cuments\n\n*Construct a detailed Form & Behavior Specification that devel
 opers actually want to use\n\n*Get the most from your precious documentat
 ion time and effort\n\nCOURSE MATERIALS INCLUDE:\n\n*Course binder with
  hard copies of slides and a variety of useful handouts and worksheets\n\
 n*An example of a User & Domain Analysis document\n\n*Example sections of
  a Form & Behavior Specification\n\nWHAT PEOPLE ARE SAYING ABOUT THIS COU
 RSE:\n\nâ€œA logical and well thought-out approach to documenting the des
 ign and getting buy-in throughout the process.â€?\n\nâ€œAwesome! I came a
 way with concrete examples I can use and apply to our process right away.â€
 ?\n\nâ€œHelps you understand what the real problems are and gives you the
  tools to solve those problems.â€?\n\nJUST 2 SEATS LEFT AS OF SEPTEMBER 2
 2ND! This course is held quarterly. Limited to 20 participants. \n\nDon't
  forget\, we can bring our classes to you!
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20061025
DTEND;VALUE=DATE:20061027
SUMMARY:Cooper U  |  Visual Interface Design
LOCATION:San Francisco\, California\, USA
DESCRIPTION:Although the right features and behavior are essential to succe
 ssful product design\, the way they are presented can be just as important.
  The application of type\, color\, icons\, and other aspects of visual desi
 gn are critical to the usability of your product or Web site. Visual design
  choices are also critical to connecting emotionally with your customers (a
 nd to selling more products). This is not just a class on principles! It al
 so covers process you won't see anywhere else.\n\nWHO SHOULD ATTEND:\nDe
 signers\, developers\, usability professionals\, brand managers\, and anyon
 e else responsible for delivering products that are desirable as well as us
 able.\n\nYOU WILL LEARN HOW TO:\n*Use visual design to clarify interacti
 on and information\n\n*Use research and personas to guide visual choices 
 and drive consensus\n\n*Create learnable\, memorable icons\n\n*Adapt yo
 ur corporate identity to a product or Web site\n\n*Apply visual design pr
 inciples to multiple platforms\n\n*Develop a comprehensive visual system 
 for consistent\, easy application\n\n*Capture your work in a comprehensiv
 e Visual Style Guide\n\nCOURSE MATERIALS INCLUDE:\n*Course binder with h
 ard copies of slides and a variety of useful handouts\n\n*Visual Style Gu
 ide example\n\nâ€œFive stars!â€?\n\nâ€œTake this course! Thereâ€™s real
 ly none like it. Till now\, youâ€™d have to have taken a few graphic design
  classes to get this complete and focused a study.â€?\n\nâ€œPrescriptive 
 information thatâ€™s really useful.â€?\n\nâ€œThe instructors are clear\, 
 kind\, enthusiastic\, knowledgeable\, sophisticated\, and respectful!!!â€?
 \n\nâ€œI felt the presenters CARED about the topic and were experts.â€?\n
 \nâ€œItâ€™s hard to come up with anything to improve. I love the classes h
 ere. Canâ€™t wait for the next one!â€?\n\nJUST ONE SEAT LEFT AS OF SEPTEM
 BER 22ND! Attendance is limited to 20 people. This course is held quarterly
 . \n\nIf you have a large group\, Cooper U can come to you!
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20061205
DTEND;VALUE=DATE:20061209
SUMMARY:Cooper U  |  Interaction Design Practicum
LOCATION:San Francisco\, California\, USA
DESCRIPTION:As the foundation course in the Cooper U curriculum\, the Pract
 icum was designed for usability and design practitioners\, product managers
 \, and anyone else who strives to fill the gap between a product idea and w
 hat actually gets built. In this course\, you will work through a specific 
 design problem while learning how to: \n\n*Better understand business sta
 keholder needs\n\n*Plan and conduct ethnography-based research with users
  and potential users\n\n*Create a rigorously-defined persona set from use
 r data\n\n*Use scenarios and goals to determine requirements\n\n*Apply 
 scenarios\, principles\, and design patterns to define and iterate an inter
 action framework\n\n*Apply these methods to everything from pie-in-the-sk
 y innovation to minor product updates \n\nThe Practicum is held at Cooper
 's headquarters approximately 10 times a year. For the convenience of inter
 national travelers\, our other courses are sometimes scheduled immediately 
 after the practicum. All sessions are limited to 20 participants.\n\nWHAT
  PEOPLE ARE SAYING ABOUT THIS COURSE\n\nâ€œThis is commercially grounded\
 , highly captivating\, very interactive\, a lot of fun\, and has given me s
 omething to take back which Iâ€™m confident I can apply. The cost benefit i
 s not an issueâ€“--this has to be taken by our designers.â€?\n\nâ€œInspir
 ing\, educational\, fun. Iâ€™m leaving with a lot of tools\, information\, 
 and confidence.â€?\n\nâ€œWell worth your time. Fills the large void betwe
 en needs identification and construction.â€?\n\nâ€œGreat course. We can a
 pply these design methods to the hole in our XP process.â€?\n\nâ€œHighly 
 recommended! Even as an experienced designer I both learned a lot and got a
  sanity check for the work Iâ€™m doing. Iâ€™m totally energized!â€?\n\nEA
 RLY REGISTRATION AND GROUP DISCOUNTS AVAILABLE. \n\nIf you have a large t
 eam to train\, we can bring our courses to you.
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20070116
DTEND;VALUE=DATE:20070120
SUMMARY:Cooper U: Interaction Design Practicum
LOCATION:San Francisco\, California\, USA
DESCRIPTION:As the foundation course in the Cooper U curriculum\, the Pract
 icum was designed for usability and design practitioners\, product managers
 \, and anyone else who strives to fill the gap between a product idea and w
 hat actually gets built. In this course\, you will work through a specific 
 design problem while learning how to: \n\n*Better understand business sta
 keholder needs\n\n*Plan and conduct ethnography-based research with users
  and potential users\n\n*Create a rigorously-defined persona set from use
 r data\n\n*Use scenarios and goals to determine requirements\n\n*Apply 
 scenarios\, principles\, and design patterns to define and iterate an inter
 action framework\n\n*Apply these methods to everything from pie-in-the-sk
 y innovation to minor product updates \n\nThe Practicum is held at Cooper
 's headquarters approximately 10 times a year. For the convenience of inter
 national travelers\, our other courses are sometimes scheduled immediately 
 after the practicum. All sessions are limited to 20 participants.\n\nWHAT
  PEOPLE ARE SAYING ABOUT THIS COURSE\n\nâ€œThis is commercially grounded\
 , highly captivating\, very interactive\, a lot of fun\, and has given me s
 omething to take back which Iâ€™m confident I can apply. The cost benefit i
 s not an issueâ€“--this has to be taken by our designers."\n\nâ€œInspirin
 g\, educational\, fun. Iâ€™m leaving with a lot of tools\, information\, an
 d confidence."\n\nâ€œWell worth your time. Fills the large void between n
 eeds identification and construction."\n\nâ€œGreat course. We can apply t
 hese design methods to the hole in our XP process."\n\nâ€œHighly recommen
 ded! Even as an experienced designer I both learned a lot and got a sanity 
 check for the work Iâ€™m doing. Iâ€™m totally energized!"\n\nEARLY REGIST
 RATION AND GROUP DISCOUNTS AVAILABLE. \n\nIf you have a large team to tra
 in\, we can bring our courses to you.\n\n
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20070124
DTEND;VALUE=DATE:20070126
SUMMARY:Cooper U: Communicating Design
LOCATION:San Francisco\, California\, USA
DESCRIPTION:In our years of consulting at Cooper\, we've learned that getti
 ng the design right is only half the job\; the rest is getting it built. Le
 t our experienced design communicators show you how to persuade the stakeho
 lders that your solution is the best way to satisfy customers and accomplis
 h business goals. After that\, we'll teach you how to document the expected
  form and behavior in enough detail that programmers can build it\, QA can 
 write test cases from it\, and marketing and sales can start showing it to 
 the world.\n\nWHO SHOULD ATTEND \nProduct planners\, developers\, market
 ers\, usability professionals\, design practitioners\, and managers who are
  committed to creating a great customer experience.\n\nYOU WILL LEARN HOW
  TO: \n*Target your communication for specific audiences\n\n*Communicate
  persuasively to build buy-in throughout the design process\n\n*Present r
 equirements and help stakeholders prioritize them\n\n*Describe an interac
 tion framework and show your audience why it's good\n\n*Defend your desig
 n without being defensive\n\n*Create compelling User & Domain Analysis do
 cuments\n\n*Construct a detailed Form & Behavior Specification that devel
 opers actually want to use\n\n*Get the most from your precious documentat
 ion time and effort\n\nCOURSE MATERIALS INCLUDE:\n\n*Course binder with
  hard copies of slides and a variety of useful handouts and worksheets\n\
 n*An example of a User & Domain Analysis document\n\n*Example sections of
  a Form & Behavior Specification\n\nWHAT PEOPLE ARE SAYING ABOUT THIS COU
 RSE:\n\nâ€œA logical and well thought-out approach to documenting the des
 ign and getting buy-in throughout the process."\n\nâ€œAwesome! I came awa
 y with concrete examples I can use and apply to our process right away."\n
 \nâ€œHelps you understand what the real problems are and gives you the too
 ls to solve those problems."\n\nJUST 2 SEATS LEFT AS OF SEPTEMBER 22ND! T
 his course is held quarterly. Limited to 20 participants. \n\nDon't forge
 t\, we can bring our classes to you!\n
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20080617
DTEND;VALUE=DATE:20080621
SUMMARY:Cooper U: Interaction Design Practicum
LOCATION:San Francisco\, California\, USA
DESCRIPTION:Our four-day Practicum is an intensive\, hands-on workshop led 
 by senior Cooper designers. We’ll show you how to:\n\n    * Identify and 
 address business issues\n    * Plan and conduct user research to uncover u
 ser goals and mental models\n    * Turn user data into a set of personas t
 hat guide (and sell!) the design\n    * Use scenarios and goals to identif
 y and prioritize requirements\n    * Apply scenarios\, principles and patt
 erns to define the right interaction framework\n    * Apply these methods 
 to everything from pie-in-the-sky innovation to minor product updates\n\n
 As the foundation course in the Cooper U curriculum\, the Interaction Desig
 n Practicum was created for usability and design practitioners\, product ma
 nagers\, and anyone else who strives to fill the gap between a list of requ
 irements and what actually gets built. \n_________________________________
 ______\n\nWhat attendees have said about this course:\n\n"Highly recomm
 ended! Even as an experienced designer I both learned a lot and got a sanit
 y check for the work I'm doing. I'm totally energized!"\n\n"Well worth yo
 ur time. Fills the large void between needs identification and construction
 ."\n\n"Inspirational\, educational\, fun. I'm leaving with a lot of tools
 \, information\, and confidence."\n\n____________________________________
 ___\n\nOur new "Business of Innovation" course happens the following week
  on June 23-24.\n\nIf you can't attend this Practicum session\, there's a
 nother July 22-25\, followed by our two day Visual Interface Design and Com
 municating Design classes.\n
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20080623
DTEND;VALUE=DATE:20080625
SUMMARY:Cooper U: The Business of Innovation
LOCATION:San Francisco\, California\, USA
DESCRIPTION:The Business of Innovation: Aligning Your Organization Through 
 Design.\n \nThis new two day course is intended for all of you who have b
 een working hard to help your organizations get the most out of design. We’
 ll cover the topics so many people have been asking us about\, including:\
 n\nDay one\n-What makes products (and the companies that make them) succe
 ssful\n-How design provides a repeatable approach to innovation\n-Why com
 panies fail at innovation and design\n-Assessing how well your organizatio
 n has incorporated design\n-Pros and cons of various organizational struct
 ures and processes for design and development\n-Determining what roles\, p
 rocesses\, and structures are right for your company\n-New product definit
 ion vs. incremental innovation\n\nDay two\n-Principles and challenges in
  change management\n-Being an effective leader of change\n-Characteristic
 s of successful change initiatives\n-Developing a change plan and building
  consensus around it\n-Identifying a demonstration project\n-Identifying 
 ways to measure your success\n-Implementing a change plan and handling cha
 llenges along the way\n-Maintaining design and innovation as core values\
 n\nAs in all Cooper U courses\, we’ll provide plenty of content along with
  hands-on learning. We’ll be taking a business school approach\, examining 
 detailed case studies of what has and hasn’t worked for other organizations
 . We’ll also give you opportunities to apply what you’re learning to your o
 wn organization so you’ll have the beginnings of a plan to share when you g
 o back to the office.\n\nInstructors Kim Goodwin and Steve Calde will lea
 d the course\, which is limited to 20 people to ensure plenty of interactio
 n.\n
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20080722
DTEND;VALUE=DATE:20080726
SUMMARY:Cooper U: Interaction Design Practicum
LOCATION:San Francisco\, California\, USA
DESCRIPTION:Our four-day Practicum is an intensive\, hands-on workshop led 
 by senior Cooper designers. We’ll show you how to:\n\n    * Identify and 
 address business issues\n    * Plan and conduct user research to uncover u
 ser goals and mental models\n    * Turn user data into a set of personas t
 hat guide (and sell!) the design\n    * Use scenarios and goals to identif
 y and prioritize requirements\n    * Apply scenarios\, principles and patt
 erns to define the right interaction framework\n    * Apply these methods 
 to everything from pie-in-the-sky innovation to minor product updates\n\n
 As the foundation course in the Cooper U curriculum\, the Interaction Desig
 n Practicum was created for usability and design practitioners\, product ma
 nagers\, and anyone else who strives to fill the gap between a list of requ
 irements and what actually gets built. \n_________________________________
 ______\n\nWhat attendees have said about this course:\n\n"Highly recomm
 ended! Even as an experienced designer I both learned a lot and got a sanit
 y check for the work I'm doing. I'm totally energized!"\n\n"Well worth yo
 ur time. Fills the large void between needs identification and construction
 ."\n\n"Inspirational\, educational\, fun. I'm leaving with a lot of tools
 \, information\, and confidence."\n\n____________________________________
 ___\n\nIf you can stick around for a weekend in San Francisco\, consider 
 taking our two day Visual Interface Design and Communicating Design classes
  the following week.\n
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20080728
DTEND;VALUE=DATE:20080730
SUMMARY:Cooper U: Visual Interface Design course
LOCATION:San Francisco\, California\, USA
DESCRIPTION:Visual interface design combines detailed interaction design\, 
 screen layout\, and branding to ensure that a well-conceived\, well-behaved
  product is also a usable and desirable one. Doing visual interface design 
 the Goal-Directed way helps ensure that decisions and evaluation are based 
 on clear criteria\, rather than subjective opinion.\n\nThis two-day works
 hop will teach you how to:\n\n    * Use research and personas to guide vi
 sual choices and drive consensus\n    * Use color\, size\, and other visua
 l properties to clarify interaction and information\n    * Create learnabl
 e\, memorable icons\n    * Adapt your corporate identity to a product or W
 eb site\n    * Apply visual design principles to multiple platforms\n    
 * Manage the collaboration between interaction design and visual interface 
 design\n    * Develop a comprehensive visual system for consistent\, easy 
 application\n    * Capture your work in a comprehensive visual style guide
 \n\nAfter taking this course\, interaction designers\, programmers\, and 
 product managers will be better able to evaluate and discuss visual interfa
 ce design. Practicing visual interface designers and graphic designers may 
 find that the sections on brand and using visual properties to establish hi
 erarchy are review.\n______________________________________\n\nHere's wh
 at attendees are saying:\n\n"Take this course! There's really none like i
 t."\n\n"Excellent course. Good mix of theory and practical application."
 \n\n"Intense and challenging--full of information that can be used in real
  life."\n_______________________________________\n\nMake the trip even m
 ore worthwhile! Our four-day Interaction Design Practicum is the previous w
 eek\, and our two-day course on Communicating Design is the same week.\n\
 nAll Cooper U courses are taught by senior Cooper designers. Courses are li
 mited to 20 people to ensure plenty of interaction.\n
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20080730
DTEND;VALUE=DATE:20080801
SUMMARY:Cooper U: Communicating Design course
LOCATION:San Francisco\, California\, USA
DESCRIPTION:Even the best design can't speak for itself. In our years of co
 nsulting at Cooper\, we've learned that getting the design right is only pa
 rt of the job. Let our experienced designers show you how to persuade stake
 holders that your solution is the best way to satisfy customers and accompl
 ish business goals. After that\, we'll teach you how to document the expect
 ed form and behavior in enough detail that engineers can build it\, QA can 
 write test cases from it\, and marketing and sales can start showing it to 
 the world.\n\nThis two-day class will teach you effective ways to:\n\n 
    * Target your communication for specific audiences\n    * Communicate p
 ersuasively to build buy-in throughout the process\n    * Present requirem
 ents and help stakeholders prioritize them\n    * Describe an interaction 
 framework and show your audience why it's good\n    * Defend your design w
 ithout being defensive\n    * Create compelling User & Domain Analysis doc
 uments\n    * Construct a detailed specification that developers actually 
 want to use\n    * Get the most from your documentation time and effort\n
 _______________________________________\n\nHere's what attendees are sayi
 ng:\n\n"A logical and well thought-out approach to documenting the design
  and getting buy-in throughout the process."\n\n"Awesome! I came away wit
 h concrete examples I can use and apply to our process right away."\n\n__
 _____________________________________\n\nMake the most of your trip to Sa
 n Francisco! Our two-day Visual Interface Design class is the same week\, a
 nd our four-day Interaction Design Practicum is the week before.\n\nAll C
 ooper U courses are taught by senior Cooper designers. All are limited to 2
 0 people to ensure plenty of interaction.\n
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20090330
DTEND;VALUE=DATE:20090401
SUMMARY:Cooper Hosts Innovation Games Class
LOCATION:San Francisco\, California\, USA
DESCRIPTION:Luke Hohmann\, author of Innovation Games: Creating Breakthroug
 h Products Through Collaborative Play will teach his intensive\, two-day cl
 ass about Innovation Games at Cooper.\n\nWhen: March 30th-31st\, 2009\nW
 here: Cooper\, 100 First Street\, 26th Floor\, San Francisco\nPrice: $995 
 per person\, $895 per person for two or more attendees\nTo register: send 
 email to info@enthiosys.com\n\nDesigned by Enthiosys\, a leading provider
  of agile product management consulting services\, Innovation Games are ser
 ious games that help you understand how your customers think and what they 
 value. This course will provide you with the tools to plan\, play\, and pro
 cess the results of the games. You’ll also receive comprehensive notes\, wo
 rksheets\, templates\, and books to help you bring your new experiences int
 o active practice on your own projects.\n\nIn a recent Forrester report\,
  analysts TJ Keitt and Tom Grant explain:\n\n    Serious gaming… can circ
 umvent many of the traditional problems with product requirements\, includi
 ng collecting sufficient information across customers\, partners\, and inte
 rnal stakeholders to make product decisions. Not only are the games relativ
 ely lightweight exercises\, but they also use a lighter touch to resolve ma
 ny debates over product decisions.\n\nWho Should Attend?\n\n    * Produ
 ct managers and directors of product management\n    * Interaction designe
 rs and digital product professionals\n    * Product marketing managers\n 
    * Members of the professional services organization\n    * Any member o
 f the company who has direct customer collaboration\n\nFor more informati
 on\, please see:\nhttp://www.cooper.com/journal/2009/01/innovation_games.h
 tml\nhttp://www.enthiosys.com/insights-tools/special-2-day-innovation-game
 s-class-at-cooper-u-mar-3031-2009/
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20101117
DTEND;VALUE=DATE:20101118
SUMMARY:Social Media for Social Good
LOCATION:San Francisco\, California\, USA
DESCRIPTION:The Dragonfly Effect is a must-read for designers and developer
 s interested in connecting meaning with social media and the design princip
 les invaluable for affecting big change in small acts. Please join Cooper o
 n November 17th from 6-9PM at 100 First Street\, 26th Floor\, San Francisco
 .\n
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20101117
DTEND;VALUE=DATE:20101118
SUMMARY:Social Media for Social Good
LOCATION:San Francisco\, California\, USA
DESCRIPTION:The Dragonfly Effect is a must-read for designers and developer
 s interested in connecting meaning with social media and the design princip
 les invaluable for affecting big change in small acts. Please join Cooper o
 n November 17th from 6-9PM at 100 First Street\, 26th Floor\, San Francisco
 .\n
END:VEVENT
END:VCALENDAR

