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X-WR-CALNAME:Boxes and Arrows Events Calendar tagged "cooper"
BEGIN:VEVENT
DTSTART;VALUE=DATE:20061023
DTEND;VALUE=DATE:20061025
SUMMARY:Cooper U  |  Communicating Design
LOCATION:San Francisco, California, USA
DESCRIPTION:In our years of consulting at Cooper, we've learned that gettin
 g the design\nright is only half the job; the rest is getting it built. Le
 t our experienced design communicators show you how to persuade the stakeho
 lders that your solution is the best way to satisfy customers and accomplis
 h business goals. After that, we'll teach you how to document the expected 
 form and behavior in enough detail that programmers can build it, QA can wr
 ite test cases from it, and marketing and sales can start showing it to the
  world.\n\nWHO SHOULD ATTEND\nProduct planners, developers, marketers, u
 sability professionals, design practitioners, and managers who are committe
 d to creating a great customer experience.\n\nYOU WILL LEARN HOW TO:\n*T
 arget your communication for specific audiences\n\n*Communicate persuasiv
 ely to build buy-in throughout the design process\n\n*Present requirement
 s and help stakeholders prioritize them\n\n*Describe an interaction frame
 work and show your audience why it's good\n\n*Defend your design without 
 being defensive\n\n*Create compelling User & Domain Analysis documents\n
 \n*Construct a detailed Form & Behavior Specification that developers actu
 ally want to use\n\n*Get the most from your precious documentation time a
 nd effort\n\nCOURSE MATERIALS INCLUDE:\n\n*Course binder with hard copi
 es of slides and a variety of useful handouts and worksheets\n\n*An examp
 le of a User & Domain Analysis document\n\n*Example sections of a Form & 
 Behavior Specification\n\nWHAT PEOPLE ARE SAYING ABOUT THIS COURSE:\n\n
 â€œA logical and well thought-out approach to documenting the design and ge
 tting buy-in throughout the process.â€?\n\nâ€œAwesome! I came away with c
 oncrete examples I can use and apply to our process right away.â€?\n\nâ€œ
 Helps you understand what the real problems are and gives you the tools to 
 solve those problems.â€?\n\nJUST 2 SEATS LEFT AS OF SEPTEMBER 22ND! This 
 course is held quarterly. Limited to 20 participants. \n\nDon't forget, w
 e can bring our classes to you!
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20061025
DTEND;VALUE=DATE:20061027
SUMMARY:Cooper U  |  Visual Interface Design
LOCATION:San Francisco, California, USA
DESCRIPTION:Although the right features and behavior are essential to succe
 ssful product design, the way they are presented can be just as important. 
 The application of type, color, icons, and other aspects of visual design a
 re critical to the usability of your product or Web site. Visual design cho
 ices are also critical to connecting emotionally with your customers (and t
 o selling more products). This is not just a class on principles! It also c
 overs process you won't see anywhere else.\n\nWHO SHOULD ATTEND:\nDesign
 ers, developers, usability professionals, brand managers, and anyone else r
 esponsible for delivering products that are desirable as well as usable.\n
 \nYOU WILL LEARN HOW TO:\n*Use visual design to clarify interaction and i
 nformation\n\n*Use research and personas to guide visual choices and driv
 e consensus\n\n*Create learnable, memorable icons\n\n*Adapt your corpor
 ate identity to a product or Web site\n\n*Apply visual design principles 
 to multiple platforms\n\n*Develop a comprehensive visual system for consi
 stent, easy application\n\n*Capture your work in a comprehensive Visual S
 tyle Guide\n\nCOURSE MATERIALS INCLUDE:\n*Course binder with hard copies
  of slides and a variety of useful handouts\n\n*Visual Style Guide exampl
 e\n\nâ€œFive stars!â€?\n\nâ€œTake this course! Thereâ€™s really none li
 ke it. Till now, youâ€™d have to have taken a few graphic design classes to
  get this complete and focused a study.â€?\n\nâ€œPrescriptive information
  thatâ€™s really useful.â€?\n\nâ€œThe instructors are clear, kind, enthus
 iastic, knowledgeable, sophisticated, and respectful!!!â€?\n\nâ€œI felt t
 he presenters CARED about the topic and were experts.â€?\n\nâ€œItâ€™s har
 d to come up with anything to improve. I love the classes here. Canâ€™t wai
 t for the next one!â€?\n\nJUST ONE SEAT LEFT AS OF SEPTEMBER 22ND! Attend
 ance is limited to 20 people. This course is held quarterly. \n\nIf you h
 ave a large group, Cooper U can come to you!
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20061205
DTEND;VALUE=DATE:20061209
SUMMARY:Cooper U  |  Interaction Design Practicum
LOCATION:San Francisco, California, USA
DESCRIPTION:As the foundation course in the Cooper U curriculum, the Practi
 cum was designed for usability and design practitioners, product managers, 
 and anyone else who strives to fill the gap between a product idea and what
  actually gets built. In this course, you will work through a specific desi
 gn problem while learning how to: \n\n*Better understand business stakeho
 lder needs\n\n*Plan and conduct ethnography-based research with users and
  potential users\n\n*Create a rigorously-defined persona set from user da
 ta\n\n*Use scenarios and goals to determine requirements\n\n*Apply scen
 arios, principles, and design patterns to define and iterate an interaction
  framework\n\n*Apply these methods to everything from pie-in-the-sky inno
 vation to minor product updates \n\nThe Practicum is held at Cooper's hea
 dquarters approximately 10 times a year. For the convenience of internation
 al travelers, our other courses are sometimes scheduled immediately after t
 he practicum. All sessions are limited to 20 participants.\n\nWHAT PEOPLE
  ARE SAYING ABOUT THIS COURSE\n\nâ€œThis is commercially grounded, highly
  captivating, very interactive, a lot of fun, and has given me something to
  take back which Iâ€™m confident I can apply. The cost benefit is not an is
 sueâ€“--this has to be taken by our designers.â€?\n\nâ€œInspiring, educat
 ional, fun. Iâ€™m leaving with a lot of tools, information, and confidence.
 â€?\n\nâ€œWell worth your time. Fills the large void between needs identi
 fication and construction.â€?\n\nâ€œGreat course. We can apply these desi
 gn methods to the hole in our XP process.â€?\n\nâ€œHighly recommended! Ev
 en as an experienced designer I both learned a lot and got a sanity check f
 or the work Iâ€™m doing. Iâ€™m totally energized!â€?\n\nEARLY REGISTRATIO
 N AND GROUP DISCOUNTS AVAILABLE. \n\nIf you have a large team to train, w
 e can bring our courses to you.
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20070116
DTEND;VALUE=DATE:20070120
SUMMARY:Cooper U: Interaction Design Practicum
LOCATION:San Francisco, California, USA
DESCRIPTION:As the foundation course in the Cooper U curriculum, the Practi
 cum was designed for usability and design practitioners, product managers, 
 and anyone else who strives to fill the gap between a product idea and what
  actually gets built. In this course, you will work through a specific desi
 gn problem while learning how to: \n\n*Better understand business stakeho
 lder needs\n\n*Plan and conduct ethnography-based research with users and
  potential users\n\n*Create a rigorously-defined persona set from user da
 ta\n\n*Use scenarios and goals to determine requirements\n\n*Apply scen
 arios, principles, and design patterns to define and iterate an interaction
  framework\n\n*Apply these methods to everything from pie-in-the-sky inno
 vation to minor product updates \n\nThe Practicum is held at Cooper's hea
 dquarters approximately 10 times a year. For the convenience of internation
 al travelers, our other courses are sometimes scheduled immediately after t
 he practicum. All sessions are limited to 20 participants.\n\nWHAT PEOPLE
  ARE SAYING ABOUT THIS COURSE\n\nâ€œThis is commercially grounded, highly
  captivating, very interactive, a lot of fun, and has given me something to
  take back which Iâ€™m confident I can apply. The cost benefit is not an is
 sueâ€“--this has to be taken by our designers."\n\nâ€œInspiring, educatio
 nal, fun. Iâ€™m leaving with a lot of tools, information, and confidence."
 \n\nâ€œWell worth your time. Fills the large void between needs identifica
 tion and construction."\n\nâ€œGreat course. We can apply these design met
 hods to the hole in our XP process."\n\nâ€œHighly recommended! Even as an
  experienced designer I both learned a lot and got a sanity check for the w
 ork Iâ€™m doing. Iâ€™m totally energized!"\n\nEARLY REGISTRATION AND GROU
 P DISCOUNTS AVAILABLE. \n\nIf you have a large team to train, we can brin
 g our courses to you.\n\n
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20070124
DTEND;VALUE=DATE:20070126
SUMMARY:Cooper U: Communicating Design
LOCATION:San Francisco, California, USA
DESCRIPTION:In our years of consulting at Cooper, we've learned that gettin
 g the design right is only half the job; the rest is getting it built. Let 
 our experienced design communicators show you how to persuade the stakehold
 ers that your solution is the best way to satisfy customers and accomplish 
 business goals. After that, we'll teach you how to document the expected fo
 rm and behavior in enough detail that programmers can build it, QA can writ
 e test cases from it, and marketing and sales can start showing it to the w
 orld.\n\nWHO SHOULD ATTEND \nProduct planners, developers, marketers, us
 ability professionals, design practitioners, and managers who are committed
  to creating a great customer experience.\n\nYOU WILL LEARN HOW TO: \n*T
 arget your communication for specific audiences\n\n*Communicate persuasiv
 ely to build buy-in throughout the design process\n\n*Present requirement
 s and help stakeholders prioritize them\n\n*Describe an interaction frame
 work and show your audience why it's good\n\n*Defend your design without 
 being defensive\n\n*Create compelling User & Domain Analysis documents\n
 \n*Construct a detailed Form & Behavior Specification that developers actu
 ally want to use\n\n*Get the most from your precious documentation time a
 nd effort\n\nCOURSE MATERIALS INCLUDE:\n\n*Course binder with hard copi
 es of slides and a variety of useful handouts and worksheets\n\n*An examp
 le of a User & Domain Analysis document\n\n*Example sections of a Form & 
 Behavior Specification\n\nWHAT PEOPLE ARE SAYING ABOUT THIS COURSE:\n\n
 â€œA logical and well thought-out approach to documenting the design and ge
 tting buy-in throughout the process."\n\nâ€œAwesome! I came away with con
 crete examples I can use and apply to our process right away."\n\nâ€œHelp
 s you understand what the real problems are and gives you the tools to solv
 e those problems."\n\nJUST 2 SEATS LEFT AS OF SEPTEMBER 22ND! This course
  is held quarterly. Limited to 20 participants. \n\nDon't forget, we can 
 bring our classes to you!\n
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20080617
DTEND;VALUE=DATE:20080621
SUMMARY:Cooper U: Interaction Design Practicum
LOCATION:San Francisco, California, USA
DESCRIPTION:Our four-day Practicum is an intensive, hands-on workshop led b
 y senior Cooper designers. We’ll show you how to:\n\n    * Identify and a
 ddress business issues\n    * Plan and conduct user research to uncover us
 er goals and mental models\n    * Turn user data into a set of personas th
 at guide (and sell!) the design\n    * Use scenarios and goals to identify
  and prioritize requirements\n    * Apply scenarios, principles and patter
 ns to define the right interaction framework\n    * Apply these methods to
  everything from pie-in-the-sky innovation to minor product updates\n\nAs
  the foundation course in the Cooper U curriculum, the Interaction Design P
 racticum was created for usability and design practitioners, product manage
 rs, and anyone else who strives to fill the gap between a list of requireme
 nts and what actually gets built. \n______________________________________
 _\n\nWhat attendees have said about this course:\n\n"Highly recommended
 ! Even as an experienced designer I both learned a lot and got a sanity che
 ck for the work I'm doing. I'm totally energized!"\n\n"Well worth your ti
 me. Fills the large void between needs identification and construction."\n
 \n"Inspirational, educational, fun. I'm leaving with a lot of tools, infor
 mation, and confidence."\n\n_______________________________________\n\n
 Our new "Business of Innovation" course happens the following week on June 
 23-24.\n\nIf you can't attend this Practicum session, there's another Jul
 y 22-25, followed by our two day Visual Interface Design and Communicating 
 Design classes.\n
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20080623
DTEND;VALUE=DATE:20080625
SUMMARY:Cooper U: The Business of Innovation
LOCATION:San Francisco, California, USA
DESCRIPTION:The Business of Innovation: Aligning Your Organization Through 
 Design.\n \nThis new two day course is intended for all of you who have b
 een working hard to help your organizations get the most out of design. We’
 ll cover the topics so many people have been asking us about, including:\n
 \nDay one\n-What makes products (and the companies that make them) succes
 sful\n-How design provides a repeatable approach to innovation\n-Why comp
 anies fail at innovation and design\n-Assessing how well your organization
  has incorporated design\n-Pros and cons of various organizational structu
 res and processes for design and development\n-Determining what roles, pro
 cesses, and structures are right for your company\n-New product definition
  vs. incremental innovation\n\nDay two\n-Principles and challenges in ch
 ange management\n-Being an effective leader of change\n-Characteristics o
 f successful change initiatives\n-Developing a change plan and building co
 nsensus around it\n-Identifying a demonstration project\n-Identifying way
 s to measure your success\n-Implementing a change plan and handling challe
 nges along the way\n-Maintaining design and innovation as core values\n\
 nAs in all Cooper U courses, we’ll provide plenty of content along with han
 ds-on learning. We’ll be taking a business school approach, examining detai
 led case studies of what has and hasn’t worked for other organizations. We’
 ll also give you opportunities to apply what you’re learning to your own or
 ganization so you’ll have the beginnings of a plan to share when you go bac
 k to the office.\n\nInstructors Kim Goodwin and Steve Calde will lead the
  course, which is limited to 20 people to ensure plenty of interaction.\n
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20080722
DTEND;VALUE=DATE:20080726
SUMMARY:Cooper U: Interaction Design Practicum
LOCATION:San Francisco, California, USA
DESCRIPTION:Our four-day Practicum is an intensive, hands-on workshop led b
 y senior Cooper designers. We’ll show you how to:\n\n    * Identify and a
 ddress business issues\n    * Plan and conduct user research to uncover us
 er goals and mental models\n    * Turn user data into a set of personas th
 at guide (and sell!) the design\n    * Use scenarios and goals to identify
  and prioritize requirements\n    * Apply scenarios, principles and patter
 ns to define the right interaction framework\n    * Apply these methods to
  everything from pie-in-the-sky innovation to minor product updates\n\nAs
  the foundation course in the Cooper U curriculum, the Interaction Design P
 racticum was created for usability and design practitioners, product manage
 rs, and anyone else who strives to fill the gap between a list of requireme
 nts and what actually gets built. \n______________________________________
 _\n\nWhat attendees have said about this course:\n\n"Highly recommended
 ! Even as an experienced designer I both learned a lot and got a sanity che
 ck for the work I'm doing. I'm totally energized!"\n\n"Well worth your ti
 me. Fills the large void between needs identification and construction."\n
 \n"Inspirational, educational, fun. I'm leaving with a lot of tools, infor
 mation, and confidence."\n\n_______________________________________\n\n
 If you can stick around for a weekend in San Francisco, consider taking our
  two day Visual Interface Design and Communicating Design classes the follo
 wing week.\n
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20080728
DTEND;VALUE=DATE:20080730
SUMMARY:Cooper U: Visual Interface Design course
LOCATION:San Francisco, California, USA
DESCRIPTION:Visual interface design combines detailed interaction design, s
 creen layout, and branding to ensure that a well-conceived, well-behaved pr
 oduct is also a usable and desirable one. Doing visual interface design the
  Goal-Directed way helps ensure that decisions and evaluation are based on 
 clear criteria, rather than subjective opinion.\n\nThis two-day workshop 
 will teach you how to:\n\n    * Use research and personas to guide visual
  choices and drive consensus\n    * Use color, size, and other visual prop
 erties to clarify interaction and information\n    * Create learnable, mem
 orable icons\n    * Adapt your corporate identity to a product or Web site
 \n    * Apply visual design principles to multiple platforms\n    * Manag
 e the collaboration between interaction design and visual interface design
 \n    * Develop a comprehensive visual system for consistent, easy applicat
 ion\n    * Capture your work in a comprehensive visual style guide\n\nAf
 ter taking this course, interaction designers, programmers, and product man
 agers will be better able to evaluate and discuss visual interface design. 
 Practicing visual interface designers and graphic designers may find that t
 he sections on brand and using visual properties to establish hierarchy are
  review.\n______________________________________\n\nHere's what attendee
 s are saying:\n\n"Take this course! There's really none like it."\n\n"E
 xcellent course. Good mix of theory and practical application."\n\n"Inten
 se and challenging--full of information that can be used in real life."\n_
 ______________________________________\n\nMake the trip even more worthwh
 ile! Our four-day Interaction Design Practicum is the previous week, and ou
 r two-day course on Communicating Design is the same week.\n\nAll Cooper 
 U courses are taught by senior Cooper designers. Courses are limited to 20 
 people to ensure plenty of interaction.\n
END:VEVENT
BEGIN:VEVENT
DTSTART;VALUE=DATE:20080730
DTEND;VALUE=DATE:20080801
SUMMARY:Cooper U: Communicating Design course
LOCATION:San Francisco, California, USA
DESCRIPTION:Even the best design can't speak for itself. In our years of co
 nsulting at Cooper, we've learned that getting the design right is only par
 t of the job. Let our experienced designers show you how to persuade stakeh
 olders that your solution is the best way to satisfy customers and accompli
 sh business goals. After that, we'll teach you how to document the expected
  form and behavior in enough detail that engineers can build it, QA can wri
 te test cases from it, and marketing and sales can start showing it to the 
 world.\n\nThis two-day class will teach you effective ways to:\n\n    *
  Target your communication for specific audiences\n    * Communicate persu
 asively to build buy-in throughout the process\n    * Present requirements
  and help stakeholders prioritize them\n    * Describe an interaction fram
 ework and show your audience why it's good\n    * Defend your design witho
 ut being defensive\n    * Create compelling User & Domain Analysis documen
 ts\n    * Construct a detailed specification that developers actually want
  to use\n    * Get the most from your documentation time and effort\n____
 ___________________________________\n\nHere's what attendees are saying:
 \n\n"A logical and well thought-out approach to documenting the design and
  getting buy-in throughout the process."\n\n"Awesome! I came away with co
 ncrete examples I can use and apply to our process right away."\n\n______
 _________________________________\n\nMake the most of your trip to San Fr
 ancisco! Our two-day Visual Interface Design class is the same week, and ou
 r four-day Interaction Design Practicum is the week before.\n\nAll Cooper
  U courses are taught by senior Cooper designers. All are limited to 20 peo
 ple to ensure plenty of interaction.\n
END:VEVENT
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