<?xml version="1.0" encoding="UTF-8"?>
<events>
  <event>
    <city></city>
    <country></country>
    <end-on type="date">2006-10-18</end-on>
    <full-description>Dan's succeeded in creating a fantastic introduction and overview of our discipline of interaction design.  People are encouraged to participate in this discussion, and I know there are many of you with keen insights and  thoughtful ideas that would greatly contribute.

The open discussion will go on for the next week, until Tuesday October 17.  Offsite (non-WELL member) readers with questions or comments may send them to inkwell@well.com to have them added to the conversation.

About The WELL

The WELL is a cherished and acclaimed destination for conversation and discussion. For twenty years it has captivated intelligent, creative people. It is widely known as the primordial ooze where the online community movement was born &#226;&#8364;&#8221; where Howard Rheingold first coined the term "virtual community." Over the last two decades, it's been described as "the world's most influential online community" in a Wired Magazine cover story, and "the Park Place of email addresses" by John Perry Barlow. It's won Dvorak and Webby Awards, inspired songs and novels, and almost invisibly influences modern culture.

Now run by Salon Media Group, independent publishers of the ground-breaking Salon.com online news magazine, The WELL continues to cast a long cultural shadow. For many people it's the place you aren't quite sure you've heard of, but may just wish you had. For members, it's a place to come up with the next interesting thing and a way to live.

Hope to see you there!

Jim


James Leftwich, IDSA
Orbit Interaction
Palo Alto, California
http://www.orbitnet.com</full-description>
    <id type="integer">91</id>
    <region></region>
    <short-description>The WELL is hosting an online interview and discussion with Dan Saffer, of Adaptive Path coinciding with his new book, Designing For Interaction: Creating Smart Applications and Clever Devices.</short-description>
    <start-on type="date">2006-10-11</start-on>
    <title>Open Online Discussion with Dan Saffer</title>
    <virtual type="boolean">true</virtual>
    <website>http://user.well.com/engaged/iengaged.cgi?c=inkwell.vue&amp;f=0&amp;t=283&amp;q=0-</website>
    <url>http://events.boxesandarrows.com/events/91</url>
    <logo-url>http://events.boxesandarrows.com/event/logo/91/DFI_Cover.jpg</logo-url>
    <tag-string>adaptive path, career, dan saffer, design, designing for interaction, discipline, hci, interaction design, interview, ixda, product design, research, service design, textbook, user experience, ux</tag-string>
  </event>
  <event>
    <city>Lisbon</city>
    <country>Portugal</country>
    <end-on type="date">2006-11-05</end-on>
    <full-description>Designing interdisciplinary discourse, conspiring for Design Leadership

Wonderground - the 2006 Design Research Society International Conference in Lisbon, Portugal at IADE Instituto de Artes Visuais, Design e Marketing. The conference is co-chaired by Eduardo Corte-Real, Ken Friedman, and Terence Love with Chris Rust as chair of the research exhibition and Charles Burnette as chair of the scientific committee.

The 2006 conference will invite 2 kinds of papers -- full papers at 5,000-6,000 words, working papers at 2,000 words plus references, as well as contributions to the research exhibition. Design Research News will publish the full call next month. </full-description>
    <id type="integer">15</id>
    <region>Portugal</region>
    <short-description>2006 Design Research Society
International Conference in Lisbon
Designing interdisciplinary discourse, conspiring for Design Leadership</short-description>
    <start-on type="date">2006-11-01</start-on>
    <title>WonderGround</title>
    <virtual type="boolean">false</virtual>
    <website>http://www.iade.pt/drs2006/index.html</website>
    <url>http://events.boxesandarrows.com/events/15</url>
    <logo-url></logo-url>
    <tag-string>research, usability, user experience</tag-string>
  </event>
  <event>
    <city>San Francisco</city>
    <country>USA</country>
    <end-on type="date">2006-12-09</end-on>
    <full-description>As the foundation course in the Cooper U curriculum, the Practicum was designed for usability and design practitioners, product managers, and anyone else who strives to fill the gap between a product idea and what actually gets built. In this course, you will work through a specific design problem while learning how to: 

*Better understand business stakeholder needs

*Plan and conduct ethnography-based research with users and potential users

*Create a rigorously-defined persona set from user data

*Use scenarios and goals to determine requirements

*Apply scenarios, principles, and design patterns to define and iterate an interaction framework

*Apply these methods to everything from pie-in-the-sky innovation to minor product updates 

The Practicum is held at Cooper's headquarters approximately 10 times a year. For the convenience of international travelers, our other courses are sometimes scheduled immediately after the practicum. All sessions are limited to 20 participants.

WHAT PEOPLE ARE SAYING ABOUT THIS COURSE

&#226;&#8364;&#339;This is commercially grounded, highly captivating, very interactive, a lot of fun, and has given me something to take back which I&#226;&#8364;&#8482;m confident I can apply. The cost benefit is not an issue&#226;&#8364;&#8220;--this has to be taken by our designers.&#226;&#8364;?

&#226;&#8364;&#339;Inspiring, educational, fun. I&#226;&#8364;&#8482;m leaving with a lot of tools, information, and confidence.&#226;&#8364;?

&#226;&#8364;&#339;Well worth your time. Fills the large void between needs identification and construction.&#226;&#8364;?

&#226;&#8364;&#339;Great course. We can apply these design methods to the hole in our XP process.&#226;&#8364;?

&#226;&#8364;&#339;Highly recommended! Even as an experienced designer I both learned a lot and got a sanity check for the work I&#226;&#8364;&#8482;m doing. I&#226;&#8364;&#8482;m totally energized!&#226;&#8364;?

EARLY REGISTRATION AND GROUP DISCOUNTS AVAILABLE. 

If you have a large team to train, we can bring our courses to you.</full-description>
    <id type="integer">48</id>
    <region>CA</region>
    <short-description>Learn about Personas and Goal-Directed Design from the people
who invented them! This intensive, hands-on workshop led by senior Cooper designers covers research, personas, scenarios, and design.</short-description>
    <start-on type="date">2006-12-05</start-on>
    <title>Cooper U  |  Interaction Design Practicum</title>
    <virtual type="boolean">false</virtual>
    <website>http://www.cooper.com</website>
    <url>http://events.boxesandarrows.com/events/48</url>
    <logo-url>http://events.boxesandarrows.com/event/logo/48/cooperlogo.jpg</logo-url>
    <tag-string>cooper, interaction design, personas, research, scenarios</tag-string>
  </event>
  <event>
    <city>San Francisco</city>
    <country>USA</country>
    <end-on type="date">2007-01-20</end-on>
    <full-description>As the foundation course in the Cooper U curriculum, the Practicum was designed for usability and design practitioners, product managers, and anyone else who strives to fill the gap between a product idea and what actually gets built. In this course, you will work through a specific design problem while learning how to: 

*Better understand business stakeholder needs

*Plan and conduct ethnography-based research with users and potential users

*Create a rigorously-defined persona set from user data

*Use scenarios and goals to determine requirements

*Apply scenarios, principles, and design patterns to define and iterate an interaction framework

*Apply these methods to everything from pie-in-the-sky innovation to minor product updates 

The Practicum is held at Cooper's headquarters approximately 10 times a year. For the convenience of international travelers, our other courses are sometimes scheduled immediately after the practicum. All sessions are limited to 20 participants.

WHAT PEOPLE ARE SAYING ABOUT THIS COURSE

&#226;&#8364;&#339;This is commercially grounded, highly captivating, very interactive, a lot of fun, and has given me something to take back which I&#226;&#8364;&#8482;m confident I can apply. The cost benefit is not an issue&#226;&#8364;&#8220;--this has to be taken by our designers."

&#226;&#8364;&#339;Inspiring, educational, fun. I&#226;&#8364;&#8482;m leaving with a lot of tools, information, and confidence."

&#226;&#8364;&#339;Well worth your time. Fills the large void between needs identification and construction."

&#226;&#8364;&#339;Great course. We can apply these design methods to the hole in our XP process."

&#226;&#8364;&#339;Highly recommended! Even as an experienced designer I both learned a lot and got a sanity check for the work I&#226;&#8364;&#8482;m doing. I&#226;&#8364;&#8482;m totally energized!"

EARLY REGISTRATION AND GROUP DISCOUNTS AVAILABLE. 

If you have a large team to train, we can bring our courses to you.

</full-description>
    <id type="integer">87</id>
    <region>CA</region>
    <short-description>Learn about Personas and Goal-Directed Design from the people who invented them! This intensive, hands-on workshop led by senior Cooper designers covers research, personas, scenarios, and design.</short-description>
    <start-on type="date">2007-01-16</start-on>
    <title>Cooper U: Interaction Design Practicum</title>
    <virtual type="boolean">false</virtual>
    <website>http://www.cooper.com</website>
    <url>http://events.boxesandarrows.com/events/87</url>
    <logo-url>http://events.boxesandarrows.com/event/logo/87/cooperlogo.jpg</logo-url>
    <tag-string>cooper, interaction design, personas, research, scenarios</tag-string>
  </event>
  <event>
    <city>Atlanta</city>
    <country>USA</country>
    <end-on type="date">2007-10-19</end-on>
    <full-description>Join us for insights and inspiration as two thought leaders engage in some friendly verbal sparring to compare and contrast their unique disciplinary viewpoints on design, HCI, and user experience. 

Joe Ballay is a nationally known industrial designer and Founder and Principal of MAYA Design, a design consultancy and technology research lab in Pittsburgh, PA. He is also a senior faculty member in the Department of Design at Carnegie Mellon University. As the head of the department, Joe was instrumental in orienting CMU's design programs toward integrating high technology with traditional graphic and industrial design. 

Gregory Abowd is a Professor in the School of Interactive Computing and GVU Center at Georgia Tech. His research focuses on application-driven research in ubiquitous computing.  He has been associated with several large research efforts (Classroom 2000, the Aware Home, and information technologies for autism) and has consulted in the development of commercialized versions of his research.

</full-description>
    <id type="integer">318</id>
    <region>GA</region>
    <short-description>CHI*Atlanta's October event will feature friendly verbal sparring between Joe Ballay of MAYA Design and Gregory Abowd of Gerogia Tech. Nick Sabadsoh will moderate. </short-description>
    <start-on type="date">2007-10-18</start-on>
    <title>A Design Dialogue</title>
    <virtual type="boolean">false</virtual>
    <website>http://www.evite.com/app/publicUrl/leen_jones@comcast.net/chia_oct</website>
    <url>http://events.boxesandarrows.com/events/318</url>
    <logo-url></logo-url>
    <tag-string>chi atlanta, design, georgia institute of technology, georgia tech, gregory abowd, industrial design, joe ballay, maya, october, research, ubiquitous computing, user experience</tag-string>
  </event>
  <event>
    <city>San Francisco</city>
    <country>USA</country>
    <end-on type="date">2007-11-15</end-on>
    <full-description>Yahoo! Brickhouse
500 3rd St
San Francisco, California 94107

6:00 &#8211; Social Hour
7:00 &#8211; Presentation
FREE

IxDA SF returns with its third event in our design tools series. This month we present Nate Bolt, CEO of Bolt | Peters, as he presents UX research about life.

Not all UX research is about the interface. It&#8217;s about the habits, moods, location, and motivations of the people using your interface. Unfortunately, that junk is unpredictable and difficult to measure, but can make or break the accuracy of your research. Here are three examples of how we&#8217;ve structured research to uncover where peoples&#8217; real lives meet technology:

(I) Web Apps. Live intercepts and remote research. Get on the user&#8217;s time, instead of forcing participants to follow your time as a researcher.

(II) Video Games. Simulated native environment testing and six-on-one moderation with TeamSpeak. Sounds crazy, and it is. We&#8217;ll show a short documentary on what all that means and how much better it is than standard video game research.

(III) Cars. Getting into people&#8217;s cars to film them while they drive, smoke a cigarette, flip open their laptop, check traffic, and then play an iPod. Also, how to double-check safety and liability waivers.

All three examples preserve the authenticity of users&#8217; moods and behaviors by maintaining a native environment, allowing us to understand relevant background information about a user, and using a relaxed, non-sterile environment to conduct the research-preferably, the comfort of their own homes (or cars). Users also have a much bigger role in choosing their tasks and structuring the interview than the researchers. We&#8217;ll talk about splitting our scripts into passionate themes and backup questions, watch actual video and audio from recent research and explain what we found.

--

Have a great idea for a future event? Interested in sponsorship? Get in touch! sf-local at ixda.org

Presented by IxDA San Francisco and Yahoo!</full-description>
    <id type="integer">355</id>
    <region>CA</region>
    <short-description>Not all UX research is about the interface. It&#8217;s about the habits, moods, location, and motivations of the people using your interface.</short-description>
    <start-on type="date">2007-11-14</start-on>
    <title>IxDA SF: In The Moment</title>
    <virtual type="boolean">false</virtual>
    <website>http://ixda.org</website>
    <url>http://events.boxesandarrows.com/events/355</url>
    <logo-url>http://events.boxesandarrows.com/event/logo/355/assoc_ixda.jpg</logo-url>
    <tag-string>cars, design, interface, research, video games, web applications</tag-string>
  </event>
  <event>
    <city>San Francisco</city>
    <country>USA</country>
    <end-on type="date">2008-06-21</end-on>
    <full-description>Our four-day Practicum is an intensive, hands-on workshop led by senior Cooper designers. We&#8217;ll show you how to:

    * Identify and address business issues
    * Plan and conduct user research to uncover user goals and mental models
    * Turn user data into a set of personas that guide (and sell!) the design
    * Use scenarios and goals to identify and prioritize requirements
    * Apply scenarios, principles and patterns to define the right interaction framework
    * Apply these methods to everything from pie-in-the-sky innovation to minor product updates

As the foundation course in the Cooper U curriculum, the Interaction Design Practicum was created for usability and design practitioners, product managers, and anyone else who strives to fill the gap between a list of requirements and what actually gets built. 
_______________________________________

What attendees have said about this course:

"Highly recommended! Even as an experienced designer I both learned a lot and got a sanity check for the work I'm doing. I'm totally energized!"

"Well worth your time. Fills the large void between needs identification and construction."

"Inspirational, educational, fun. I'm leaving with a lot of tools, information, and confidence."

_______________________________________

Our new "Business of Innovation" course happens the following week on June 23-24.

If you can't attend this Practicum session, there's another July 22-25, followed by our two day Visual Interface Design and Communicating Design classes.
</full-description>
    <id type="integer">469</id>
    <region>CA</region>
    <short-description>Learn about personas and Goal-Directed Design from the people who invented them! This 4 day hands-on course is taught by senior Cooper designers. </short-description>
    <start-on type="date">2008-06-17</start-on>
    <title>Cooper U: Interaction Design Practicum</title>
    <virtual type="boolean">false</virtual>
    <website>http://www.cooper.com/services/training/ixd_practicum.html</website>
    <url>http://events.boxesandarrows.com/events/469</url>
    <logo-url>http://events.boxesandarrows.com/event/logo/469/logo_cooperU.gif</logo-url>
    <tag-string>cooper, cooper u, interaction design, personas, research</tag-string>
  </event>
  <event>
    <city>San Francisco</city>
    <country>USA</country>
    <end-on type="date">2008-07-26</end-on>
    <full-description>Our four-day Practicum is an intensive, hands-on workshop led by senior Cooper designers. We&#8217;ll show you how to:

    * Identify and address business issues
    * Plan and conduct user research to uncover user goals and mental models
    * Turn user data into a set of personas that guide (and sell!) the design
    * Use scenarios and goals to identify and prioritize requirements
    * Apply scenarios, principles and patterns to define the right interaction framework
    * Apply these methods to everything from pie-in-the-sky innovation to minor product updates

As the foundation course in the Cooper U curriculum, the Interaction Design Practicum was created for usability and design practitioners, product managers, and anyone else who strives to fill the gap between a list of requirements and what actually gets built. 
_______________________________________

What attendees have said about this course:

"Highly recommended! Even as an experienced designer I both learned a lot and got a sanity check for the work I'm doing. I'm totally energized!"

"Well worth your time. Fills the large void between needs identification and construction."

"Inspirational, educational, fun. I'm leaving with a lot of tools, information, and confidence."

_______________________________________

If you can stick around for a weekend in San Francisco, consider taking our two day Visual Interface Design and Communicating Design classes the following week.
</full-description>
    <id type="integer">470</id>
    <region>CA</region>
    <short-description>Learn about personas and Goal-Directed Design from the people who invented them! This 4 day hands-on course is taught by senior Cooper designers. </short-description>
    <start-on type="date">2008-07-22</start-on>
    <title>Cooper U: Interaction Design Practicum</title>
    <virtual type="boolean">false</virtual>
    <website>http://www.cooper.com/services/training/ixd_practicum.html</website>
    <url>http://events.boxesandarrows.com/events/470</url>
    <logo-url>http://events.boxesandarrows.com/event/logo/470/logo_cooperU.gif</logo-url>
    <tag-string>cooper, cooper u, interaction design, personas, research</tag-string>
  </event>
  <event>
    <city>Philadelphia</city>
    <country>USA</country>
    <end-on type="date">2008-09-12</end-on>
    <full-description>WHEN: Thursday, September 11, 2008, 6:00 - 8:00 PM (social time from 6:00 - 6:30 PM)
WHERE: Heilmeier Hall, University of Pennsylvania, 220 S 33rd St, Philadelphia, PA 19104
RSVP: phillychi@gmail.com
----

About the Presentation
Like the proverbial shoe-less cobbler's children, user researchers have historically lacked appropriate technology for studying how people use technology. But this has changed with the emergence of a variety of tools that can be applied to data gathering, analysis and sharing. Now there is a need for awareness and guidance in the selection and use of such research technologies.

This presentation will cover:
- The basic characteristics of effective user research tools
- Data on current usage of various technologies for data gathering, analysis and presentation
- Demonstrations and tips on the latest technology tools for conducting user research, including high-speed digital video and pen computing
- Concept designs of future user research tools

For more background on the topic: http://tinyurl.com/6ae3tg

About the Speaker
Rob has over 15 years experience applying product/interface usability in the medical, industrial, commercial and consumer fields. He is Director of Research at Bresslergroup, an award-winning product design and development firm. Bresslergroup's research practice delivers expertise and training in design research, human factors and usability. Previously he was Director of Human Factors at Electronic Ink, and held positions at Siemens Medical Solutions and the Air Force Research Laboratory.

Rob is author of DesigningforHumans.com, a blog focusing on events, methods and technology related to user research. He has represented design research as a juror for the ID Magazine Annual Design Review and the International Design Excellence Awards. Rob holds a PhD in Human Factors/Experimental Psychology and is a Certified Professional Ergonomist (CPE).</full-description>
    <id type="integer">522</id>
    <region>PA</region>
    <short-description>Rob Tannen will be previewing his upcoming Design Research Conference presentation - High-Definition Design Research</short-description>
    <start-on type="date">2008-09-11</start-on>
    <title>High-Definition Design Research</title>
    <virtual type="boolean">false</virtual>
    <website>http://phillychi.acm.org</website>
    <url>http://events.boxesandarrows.com/events/522</url>
    <logo-url>http://events.boxesandarrows.com/event/logo/522/phillychi_logo.png</logo-url>
    <tag-string>research, usability</tag-string>
  </event>
</events>
